Abstract
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has created in-game communities in which virtual assets have real-world values. The question has thus arisen whether such virtual assets are legal subjects of taxation. This iBrief will detail and discuss the various exclusions to taxable income, and analyze their application to the possibility of creating potential tax liability based on in-kind exchanges of virtual assets.
Citation
Scott Wisniewski, Taxation of Virtual Assets, 7 Duke Law & Technology Review 1-18 (2008)
Available at: https://scholarship.law.duke.edu/dltr/vol7/iss1/4